Tech tip: Using Twine to build an interactive story

For last week's project for my Storybook, I used Twine to build an interactive, choose-your-own adventure story.

My story is written in the second person, so you are making decisions about your fate — you're cast as a thirteen-year-old at a linguistics camp with your friends Margot and Jack. Based on your choices, you or Margot could be decapitated in a dumbwaiter accident, or your trio of friends could narrowly escape death.

Twine is a free, open-source platform for creating interactive, non-linear stories. If you've ever read choose-your-own adventure Goosebumps books when you were younger, Twine can make stories and games very similar to those, just in digital form!

Twine can be downloaded as an app for a number of different operating systems, or you can use it in your web browser, where your changes are saved locally.

Here's how my Twine ghost story looked in action, and you can read it here.

Screengrab of my scary Twine story

Twine allows you to download your stories as an HTML file, so you can host them anywhere you have file-uploading privileges — I use my OU Create website (danabranham.com) and upload the file like I'd upload a photo or video, then I can use that link to embed an iframe in my Google Site or anywhere else!

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